Generative art for all
Michael Tempel
Background: Generative art is created by a system that operates autonomously, or semi-autonomously, rather than directly by the artist. The artist creates the system and establishes parameters that affect the outcome, but the outcome itself emerges from the system rather than from the artist. Generative art systems are frequently computer programs, although biological, social, or other systems may also be used as well. Findings: Computer programming environments are often technically demanding, but there are also those that are more accessible and offer novices ways to engage with concepts and practices of generative art. We report on our experience with two such environments, TurtleArt and Scratch, that we have used in workshops with preservice and in-service teachers over the past several years. Conclusions: TurtleArt and Scratch are two programming environments that are accessible to novices and provide a way to explore and create works of generative art.
Year of publication: |
2017
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Authors: | Tempel, Michael |
Published in: |
Journal of innovation and entrepreneurship : JIE. - Heidelberg : SpringerOpen, ISSN 2192-5372, ZDB-ID 2679760-4. - Vol. 6.2017, 12, p. 1-10
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Subject: | Generative art | Algorithmic art | Computer programming | Coding | Scratch | TurtleArt | Logo | Kunst | Arts | Mathematische Optimierung | Mathematical programming | Kunsthandel | Art trade |
Saved in:
freely available
Type of publication: | Article |
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Type of publication (narrower categories): | Aufsatz in Zeitschrift ; Article in journal |
Language: | English |
Other identifiers: | 10.1186/s13731-017-0072-1 [DOI] hdl:10419/194857 [Handle] |
Source: | ECONIS - Online Catalogue of the ZBW |
Persistent link: https://www.econbiz.de/10011663151
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