Extent: | 1 Online-Ressource |
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Series: | |
Type of publication: | Book / Working Paper |
Language: | English |
Notes: | Includes bibliographical references and index Section 1. COVID-19. Chapter 1. Impact of the COVID-19 on higher education: an experience-based approach ; Chapter 2. Technological spotlights of digital transformation: uses and implications under COVID-19 conditions -- Section 2. Educational technologies. Chapter 3. A review and comparative study of teacher's digital competence frameworks: lessons learned ; Chapter 4. App design and implementation for learning human anatomy through virtual and augmented reality ; Chapter 5. Artificial intelligence in the digicraft educational program ; Chapter 6. Erasmus educational projects on elearning and related methodologies: data from erasmus project results platform ; Chapter 7. Open educational resources for improving the visualization and reasoning cognitive process: a way to learn math ; Chapter 8. Robosteam project: integrating STEAM and computational thinking development by using robotics and physical devices ; Chapter 9. Social media in higher education: restrained potential ; Chapter 10. Virtual reality with horizons architecture for educational innovation -- Section 3. Intensive-data intelligent ecosystems. Chapter 11. Architectural view of an app for walking through a city in a safe way ; Chapter 12. Information technology in the search for employment: artificial intelligence to find the best job ; Chapter 13. Mobile pedestrian navigation and augmented reality in the virtualization of the territory: cities of Salamanca and Santiago de Chile ; Chapter 14. Training on social entrepreneurship: an overview on social seducement project. |
ISBN: | 978-1-7998-4157-9 ; 1-7998-4157-X ; 978-1-7998-4156-2 ; 978-1-7998-5731-0 |
Other identifiers: | 10.4018/978-1-7998-4156-2 [DOI] |
Source: | ECONIS - Online Catalogue of the ZBW |
Persistent link: https://www.econbiz.de/10012432095