Extent:
Online-Ressource (XVIII, 304p. 32 illus, digital)
Series:
Type of publication: Book / Working Paper
Type of publication (narrower categories): Aufsatzsammlung
Language: English
Notes:
Includes bibliographical references and index
Innovation Policy and Governance in High-Tech Industries; The Complexity of Coordination; Preface; Contents; List of Figures; List of Tables; List of Abbreviations; Chapter 1: Innovation Policy and High-Tech Development: An Introduction; 1.1 Introduction; 1.2 Conceptualizing and Measuring the High-Tech Complex; 1.3 High-Tech Policy and Governance; 1.3.1 Metatheory; 1.3.2 Methods; 1.3.3 Analytical Framework and Key Concepts; 1.4 Contents of the Book; References; Part I: Theories and Concepts of Innovation Policy
Chapter 2: Institutions and Systems: Analysing Technical Innovation Processes from an Institutional Perspective2.1 Introduction; 2.2 Socio-economic Institutionalism; 2.2.1 National Innovation Systems; 2.2.2 Repercussions of Innovations on National Innovation Systems; 2.2.3 Results; 2.3 Politico-economic Institutionalism; 2.3.1 Varieties of Capitalism and Innovation; 2.3.2 Repercussions of Innovations on National Production Regimes; 2.3.3 Results; 2.4 Techno-sociological Institutionalism; 2.4.1 Coordinating Innovations Through Hierarchies, Markets or Networks
2.4.2 Repercussions of Innovations on the Modes of Institutional Governance2.4.3 Results; 2.5 Perspectives: Co-evolution and Interaction of Technology and Institution; References; Chapter 3: Ecologies of Games Shaping Large Technical Systems: Cases from Telecommunications to the Internet; 3.1 Introduction: Social Shaping of Large Technical Systems; 3.1.1 Ecological Models of Socio-technical Dynamics; 3.1.2 The Ecology of Games: Combining Institutionalism with Relationalism; 3.2 The Foundations of an Ecology of Games Perspective; 3.2.1 Origins of the Concept
3.3 Two Theoretical Streams Informing the Ecology of Games3.3.1 Formal Theories of Games; 3.3.2 Qualitative Perspectives on Games; 3.3.3 The EOG and Ecological Theories in the Biological and Natural Sciences; 3.3.4 Combining Games and Ecologies; 3.4 Applications of the EOG; 3.4.1 Institutional Innovation in Telecommunication Systems; 3.4.2 The Emergence of New Media: From Cable TV to Videotext; 3.4.2.1 Cable Communication Games; 3.4.2.2 Videotext as the Outcome of an Ecology of Games; 3.4.3 The Ecology of Games Shaping the Internet
3.4.3.1 The Ecology of Games Relating to the Internet´s Infrastructure3.4.3.2 The Internet Governance EOG; 3.5 Conclusions; References; Chapter 4: The Mass Media as Actors in Innovation Systems; 4.1 Introduction; 4.2 The Mass Media as Important Actors in Innovation Systems; 4.2.1 Process Perspective; 4.2.2 Functional Perspective; 4.2.3 Structural Perspective; 4.3 The Mass Media´s Interest in High-Tech Policy; 4.3.1 Activity Levels of Media Discourse and Influencing Factors; 4.3.2 News Values of High-Tech Policy; 4.3.3 News Values of High Technologies; 4.4 Conclusions; References
Part II: National Systems of Innovation and High-Tech Policies
ISBN: 978-3-642-12563-8 ; 978-3-642-12562-1
Other identifiers:
10.1007/978-3-642-12563-8 [DOI]
Source:
ECONIS - Online Catalogue of the ZBW
Persistent link: https://www.econbiz.de/10014015660