Extent: | 1 Online-Ressource (346 Seiten) |
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Series: | |
Type of publication: | Book / Working Paper |
Language: | English |
Notes: | Includes bibliographical references and index Restricted to subscribers or individual electronic text purchasers Mode of access: World Wide Web On vision-based human-centric virtual character design: a closer look at the real world from a virtual one / Eugene Borovikov, Ilya Zavorin, Sergey Yershov -- Integrating ACT-R cognitive models with the unity game engine / Paul Richard Smart [and 3 others] -- A graphical tool for the creation of behaviors in virtual worlds / Andrea Corradini, Manish Mehta -- Learned behavior: enabling believable virtual characters through reinforcement / Jacquelyne Forgette, Michael Katchabaw -- Personality-based cognitive design of characters in virtual environments / Maryam Saberi -- The contemporary craft of creating characters meets today's cognitive architectures: a case study in expressivity / Selmer Bringsjord, John Licato, Alexander Bringsjord -- Virtual soar-agent implementations: examples, issues, and speculations / Jeremy Owen Turner -- Towards truly autonomous synthetic characters with the Sigma cognitive architecture / Volkan Ustun, Paul S. Rosenbloom -- A universal architecture for migrating cognitive agents: a case study on automatic animation generation / Kaveh Hassani, Won-Sook Lee -- Game AGI beyond characters / Alexander Zook Also available in print. |
ISBN: | 978-1-5225-0455-9 ; 978-1-5225-0454-2 ; 1-5225-0454-0 |
Other identifiers: | 10.4018/978-1-5225-0454-2 [DOI] |
Classification: | Industriedesign ; Künstliche Intelligenz ; Computersimulation ; Konstruktionslehre |
Source: | ECONIS - Online Catalogue of the ZBW |
Persistent link: https://www.econbiz.de/10011728552