Extent:
1 Online-Ressource (346 Seiten)
Series:
Type of publication: Book / Working Paper
Language: English
Notes:
Includes bibliographical references and index
Restricted to subscribers or individual electronic text purchasers
Mode of access: World Wide Web
On vision-based human-centric virtual character design: a closer look at the real world from a virtual one / Eugene Borovikov, Ilya Zavorin, Sergey Yershov -- Integrating ACT-R cognitive models with the unity game engine / Paul Richard Smart [and 3 others] -- A graphical tool for the creation of behaviors in virtual worlds / Andrea Corradini, Manish Mehta -- Learned behavior: enabling believable virtual characters through reinforcement / Jacquelyne Forgette, Michael Katchabaw -- Personality-based cognitive design of characters in virtual environments / Maryam Saberi -- The contemporary craft of creating characters meets today's cognitive architectures: a case study in expressivity / Selmer Bringsjord, John Licato, Alexander Bringsjord -- Virtual soar-agent implementations: examples, issues, and speculations / Jeremy Owen Turner -- Towards truly autonomous synthetic characters with the Sigma cognitive architecture / Volkan Ustun, Paul S. Rosenbloom -- A universal architecture for migrating cognitive agents: a case study on automatic animation generation / Kaveh Hassani, Won-Sook Lee -- Game AGI beyond characters / Alexander Zook
Also available in print.
ISBN: 978-1-5225-0455-9 ; 978-1-5225-0454-2 ; 1-5225-0454-0
Other identifiers:
10.4018/978-1-5225-0454-2 [DOI]
Classification: Industriedesign ; Künstliche Intelligenz ; Computersimulation ; Konstruktionslehre
Source:
ECONIS - Online Catalogue of the ZBW
Persistent link: https://www.econbiz.de/10011728552