Key factors influencing knowledge acquisition through game-based learning
Year of publication: |
2024
|
---|---|
Authors: | Calza-Perez, Mauro ; Perez-Ruiz, Pilar ; Enri-Peiró, Sandra ; Martínez-Climent, Carla ; Sánchez-García, Javier |
Published in: |
Psychology & marketing. - New York, NY : Wiley Interscience, ISSN 1520-6793, ZDB-ID 2002068-5. - Vol. 41.2024, 5, p. 1045-1059
|
Subject: | digital marketing | game-based learning | serious game | The Ecommerce Game(™) | Computerspiel | Video game | Lernen | Learning | Lernprozess | Learning process | E-Learning | E-learning | Spieltheorie | Game theory | Online-Marketing | Internet marketing | Wissenstransfer | Knowledge transfer |
-
Destyanto, Arry Rahmawan, (2019)
-
Sugahara, Satoshi, (2019)
-
Digital game's impacts on students' learning effectiveness of correct medication
Shiue, Ya-ming, (2017)
- More ...
-
Digital transformations and value creation in international markets
Martínez-Climent, Carla, (2019)
-
Knowledge, business and innovation. Economies and sustainability of future growth
Martínez-Climent, Carla, (2020)
-
The motivations of crowdlending investors in Spain
Martínez-Climent, Carla, (2020)
- More ...