Platform Architecture, Multihoming and Complement Quality : Evidence from the U.S. Video Game Industry
Year of publication: |
2018
|
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Authors: | Cennamo, Carmelo |
Other Persons: | Ozalp, Hakan (contributor) ; Kretschmer, Tobias (contributor) |
Publisher: |
[2018]: [S.l.] : SSRN |
Subject: | USA | United States | Computerspiel | Video game | Computerspieleindustrie | Video game industry | Digitale Plattform | Digital platform | Produktqualität | Product quality | Software | Netzwerkökonomik | Network economics |
Extent: | 1 Online-Ressource (49 p) |
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Type of publication: | Book / Working Paper |
Language: | English |
Notes: | In: Information Systems Research, Forthcoming Nach Informationen von SSRN wurde die ursprüngliche Fassung des Dokuments January 15, 2018 erstellt |
Other identifiers: | 10.2139/ssrn.2839741 [DOI] |
Classification: | L15 - Information and Product Quality; Standardization and Compatibility ; L25 - Firm Size and Performance ; L82 - Entertainment; Media (Performing Arts, Visual Arts, Broadcasting, Publishing, etc.) |
Source: | ECONIS - Online Catalogue of the ZBW |
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