Selective Incentives in an Apex Game
The effect of a selective incentive system on the likelihood of collective action is tested using an experiment with an Apex Game, a power-imbalanced game in which the weak players choose between competing against each other to form an alliance with the strong player or cooperating with each other in a unanimous alliance of weak players (excluding the strong player). A theoretical introduction analyzes the nature and importance of selective incentives for collective action and demonstrates the relevance of Apex Game experiments for studies of collective action. Results confirm the predictions: Formation of the coalition of weak players rises from 20% in the control condition to 62% when a negative selective incentive system is added.
Year of publication: |
1980
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Authors: | Oliver, Pamela |
Published in: |
Journal of Conflict Resolution. - Peace Science Society (International). - Vol. 24.1980, 1, p. 113-141
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Publisher: |
Peace Science Society (International) |
Saved in:
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