Struggle for the Universe: Maneuvering the Narrative World of Assassin's Creed
The Assassin's Creed franchise mainly consists of video games but has over the years created a narrative universe spanning different media. Seeing how the traversal from the individual installment Assassin's Creed IV: Black Flag into the narrative universe of Assassin's Creed changes player engagement with the franchise allows one to understand audience interaction with different media products in a transmedia and convergent culture. Seen as a performed possible world, the individual installment is shown, through a three part gameplay analysis, to function as an unfinished commodity. This implies striking a balance between an individually satisfying experience and a plot-hole ridden incentive for further activity. When the individual installment incites traversal into a narrative universe, the player can construct the universe from installments through a hyperdiegetic, intermedia, or crossmedia engagement, depending on the reliance on medium specificity. Ultimately, this article provides a model for audience interaction in the transmedia age.
Year of publication: |
2016
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---|---|
Authors: | Martens, Sjors |
Published in: |
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS). - IGI Global, ISSN 1942-3896, ZDB-ID 2703304-1. - Vol. 8.2016, 2 (01.04.), p. 20-33
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Publisher: |
IGI Global |
Subject: | Crossmediality | Forensic Fans | Intermediality | Narrative Universe | Ostension | Possible World Theory | Transmedia Storytelling | Unfinished Commodity |
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