Vicarious Experimentation Through Imitation : Evidence From Video Game Sequel Releases
Year of publication: |
[2023]
|
---|---|
Authors: | Yi, Sangyoon ; Posen, Hart E. ; Ganco, Martin |
Publisher: |
[S.l.] : SSRN |
Subject: | Experiment | Computerspiel | Video game | Imitationsstrategie | Imitation strategy | Wiederholte Spiele | Repeated games |
Extent: | 1 Online-Ressource (51 p) |
---|---|
Type of publication: | Book / Working Paper |
Language: | English |
Notes: | Nach Informationen von SSRN wurde die ursprüngliche Fassung des Dokuments October 24, 2022 erstellt |
Other identifiers: | 10.2139/ssrn.4443707 [DOI] |
Source: | ECONIS - Online Catalogue of the ZBW |
-
Information and learning in oligopoly : an experiment
Bigoni, Maria, (2013)
-
Information and learning in oligopoly : an experiment
Bigoni, Maria, (2013)
-
Learning Through Imitation : an Experiment
Agranov, Marina, (2022)
- More ...
-
A contingency perspective on imitation strategies : When is “benchmarking” ineffective?
Posen, Hart E., (2019)
-
The power of imperfect imitation
Posen, Hart E., (2013)
-
A Contingency Perspective on Imitation Strategies : When Is 'Benchmarking' Ineffective?
Posen, Hart E., (2020)
- More ...