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~person:"Choi, Yung Kyun"
~person:"Cox, Joe"
~subject:"Cultural identity"
~subject:"Herkunftsbezeichnung"
~subject:"Product quality"
~subject:"Video game industry"
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Cultural identity
Herkunftsbezeichnung
Product quality
Video game industry
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11
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3
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3
South Korea
3
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Choi, Yung Kyun
Cox, Joe
Kaimann, Daniel
4
Kretschmer, Tobias
3
Barczak, Gloria
2
Boschma, Ron
2
Cennamo, Carmelo
2
De Vaan, Mathijs
2
Gretz, Richard T.
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Ozalp, Hakan
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1
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1
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1
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1
Boggs, Jan
1
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1
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1
Caldwell, Luke
1
Casper, Steven
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Chen, Longyin
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Fam, Kim Shyan
1
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CIE working paper series
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Journal of business research : JBR
1
Journal of consumer behaviour : an international research review
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ECONIS (ZBW)
5
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1
Identifying preferences and heterogeneity of consumers in multiplayer video games
Kaimann, Daniel
;
Maraun, Nadja
;
Cox, Joe
-
2016
Persistent link: https://www.econbiz.de/10011458157
Saved in:
2
The interaction of signals : a fuzzy set analysis of the video game industry
Kaimann, Daniel
;
Cox, Joe
-
2014
Persistent link: https://www.econbiz.de/10010413855
Saved in:
3
The signaling effect of critics : evidence from a market for experience goods
Cox, Joe
;
Kaimann, Daniel
-
2013
Persistent link: https://www.econbiz.de/10010194473
Saved in:
4
Country of origin and brand image influences on perceptions of online game quality
Kim, Sang Jin
;
Choi, Yung Kyun
;
Kim, Kyung Hoon
;
Liu, …
- In:
Journal of consumer behaviour : an international …
14
(
2015
)
6
,
pp. 389-398
Persistent link: https://www.econbiz.de/10011508886
Saved in:
5
Online game characters' influence on brand trust : self-disclosure, group membership, and product type
Choi, Yung Kyun
;
Yoon, Sukki
;
Lacey, Heather P.
- In:
Journal of business research : JBR
66
(
2013
)
8
,
pp. 996-1003
Persistent link: https://www.econbiz.de/10009755379
Saved in:
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