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~subject:"Children"
~subject:"USA"
~type_genre:"Aufsatz im Buch"
~type_genre:"Sammlung"
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Search: subject_exact:"Computerspiel"
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Transforming gaming and computer simulation technologies across industries
6
Application of gaming in new media marketing
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Current insights and future trends : [extended versions of papers presented at the 10th ICORIA (International Conference on Research in Advertising), held in Berlin, Germany, in June 2011]
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Managing business in a multi-channel world : success factors for e-business
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Neo-simulation and gaming toward active learning
1
The changing roles of advertising : [extended versions of papers presented at the 11th ICORIA (International Conference on Research in Advertising) Stockholm, Sweden in June 2012]
1
The interrelationship of business and communication
1
Understanding the interactive digital media marketplace : frameworks, platforms, communities and issues
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Utilizing gamification in servicescapes for improved consumer engagement
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ECONIS (ZBW)
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1
Towards better understanding of children's relationships with online games and advergames
Ben Yahia, Ali
;
Ben Saad, Sihem
;
Abida, Fatma Choura
- In:
Utilizing gamification in servicescapes for improved …
,
(pp. 175-193)
.
2020
Persistent link: https://www.econbiz.de/10012231265
Saved in:
2
Advergames and children
Aggarwal, Vijita Singh
;
Khurana, Shefali
- In:
Application of gaming in new media marketing
,
(pp. 56-76)
.
2019
Persistent link: https://www.econbiz.de/10011913775
Saved in:
3
Persuasive advergames : boon or bane for children
Rathee, Rupa
;
Rajain, Pallavi
- In:
Application of gaming in new media marketing
,
(pp. 77-94)
.
2019
Persistent link: https://www.econbiz.de/10011913776
Saved in:
4
Educational gamification : challenges to overcome and to enjoy
Harviainen, J. Tuomas
;
Meriläinen, Mikko
- In:
Neo-simulation and gaming toward active learning
,
(pp. 553-560)
.
2019
Persistent link: https://www.econbiz.de/10012130513
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5
Food advergames and children : the psychodynamics
Chakraborty, Tanusree
;
Saha, Raiswa
- In:
Application of gaming in new media marketing
,
(pp. 95-111)
.
2019
Persistent link: https://www.econbiz.de/10011913777
Saved in:
6
Quantifying "magic" : creating good player experiences on Xbox Kinect
Fisher, Kristie J.
;
Nichols, Timothy
;
Isbister, Katherine
; …
- In:
Transforming gaming and computer simulation …
,
(pp. 1-16)
.
2017
Persistent link: https://www.econbiz.de/10011634671
Saved in:
7
The relationship between avatar-based customization, player identification, and motivation
Turkay, Selen
;
Kinzer, Charles K.
- In:
Transforming gaming and computer simulation …
,
(pp. 48-79)
.
2017
Persistent link: https://www.econbiz.de/10011634695
Saved in:
8
Teaching childbirth support techniques using the prepared partner and digital birth : the design and development of games for dads-to-be
Holloway, Alexandra
- In:
Transforming gaming and computer simulation …
,
(pp. 154-182)
.
2017
Persistent link: https://www.econbiz.de/10011634729
Saved in:
9
Beyond gaming : the utility of video games for sports performance
Patel, Roma P.
;
Lin, Jerry
;
Khaderi, S. Khizer R.
- In:
Transforming gaming and computer simulation …
,
(pp. 183-191)
.
2017
Persistent link: https://www.econbiz.de/10011634731
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10
Games and other training interventions to improve cognition in healthy older adults
Zelinski, Elizabeth M.
- In:
Transforming gaming and computer simulation …
,
(pp. 192-205)
.
2017
Persistent link: https://www.econbiz.de/10011634733
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