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~subject:"Consumer behaviour"
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Search: subject:"virtual items"
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Consumer behaviour
Computerspiel
3
Konsumentenverhalten
3
Video game
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Social Web
2
Social web
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Virtual items
2
Virtual reality
2
Virtuelle Realität
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virtual items
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Classification
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Experiment
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Free items
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Fun
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Game theory
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Hedonic adaptation
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Hedonic price index
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Hedonischer Preisindex
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Internet
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Lagermanagement
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Metaverse
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Mobile communications
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Mobile game
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Mobilkommunikation
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Multi-criteria analysis
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Multikriterielle Entscheidungsanalyse
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Online games
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Partial least squares
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Partielle kleinste Quadrate
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Perceived interactivity
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Purchase intention
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Purchase intention of virtual items
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Self-expansion
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Social network
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Soziales Netzwerk
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Spieltheorie
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TOPSIS
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Two-sided market
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Ahn, Suhyoung
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Huang, Yunhui
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Jang, Moonkyoung
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Jin, Byoungho
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Lee, Rumi
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Lim, Kai H.
1
Lin, Zhijie
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Seo, Hyesim
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Information systems and e-business management : ISeB
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Information systems research : ISR
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Journal of business research : JBR
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ECONIS (ZBW)
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Why do people interact and buy in the Metaverse? : self-Expansion perspectives and the impact of hedonic adaptation
Ahn, Suhyoung
;
Jin, Byoungho
;
Seo, Hyesim
- In:
Journal of business research : JBR
175
(
2024
),
pp. 1-12
Persistent link: https://www.econbiz.de/10014549484
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2
Does fun or freebie increase in-app purchase? : analyzing effects of enjoyment and item experience intention to purchase mobile game contents
Jang, Moonkyoung
;
Lee, Rumi
;
Yoo, Byungjoon
- In:
Information systems and e-business management : ISeB
19
(
2021
)
2
,
pp. 439-457
Persistent link: https://www.econbiz.de/10012616916
Saved in:
3
Leveraging the numerosity effect to influence perceived expensiveness of
virtual
items
Huang, Yunhui
;
Lim, Kai H.
;
Lin, Zhijie
- In:
Information systems research : ISR
32
(
2021
)
1
,
pp. 93-114
Persistent link: https://www.econbiz.de/10012594181
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