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~subject:"E-learning"
~subject:"USA"
~type_genre:"Aufsatz im Buch"
~type_genre:"Sammlung"
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Transforming gaming and computer simulation technologies across industries
6
Computer games as educational and management tools : uses and approaches
2
Neo-simulation and gaming toward active learning
2
Perspektiven des lebenslangen Lernens - dynamische Bildungsnetzwerke, Geschäftsmodelle, Trends : [interdisziplinäre Betrachtung mit 22 Expertenbeiträgen ; ausgewählte Expertenbeiträge des Workshops "Perspektiven des Lebenslangen Lernens - Dynamische Bildungsnetzwerke, Geschäftsmodelle, Trends" am 15. und 16. April 2008, Hannover]
2
Production and manufacturing system management : coordination approaches and multi-site planning
2
Advertising and violence : concepts and perspectives
1
Advertising, promotion, and new media
1
Business information systems workshops : BIS 2012 international workshops and future internet symposium, Vilnius, Lithuania, May 21-23, 2012 ; revised papers
1
Cruise sector growth : managing emerging markets, human resources, processes and systems
1
Die Alten und das Netz : Angebote und Nutzung jenseits des Jugendkults
1
Digital technology and organizational change : reshaping technology, people, and organizations towards a global society
1
Digitale Führungskräfteentwicklung : Konzepte, Impulse und Trainingsformate aus der Praxis
1
E-Services : opportunities and threats
1
E-marketing ; Vol. 2
1
Education tools for entrepreneurship : creating an action-learning environment through educational learning tools
1
Ergonomics and human factors in safety management
1
Handbook of industry studies and economic geography
1
Handbook of research on leveraging consumer psychology for effective customer engagement
1
Innovationen im Personalmanagement : die spannendsten Entwicklungen aus der HR-Szene und ihr Nutzen für Unternehmen
1
Inventive approaches for technology integration and information resources management
1
Knowledge management and drivers of innovation in services
1
Managerial strategies and solutions for business success in Asia
1
Managing business in a multi-channel world : success factors for e-business
1
Proceedings of the 12th European Conference on Knowledge Management ; Vol. 1
1
The changing roles of advertising : [extended versions of papers presented at the 11th ICORIA (International Conference on Research in Advertising) Stockholm, Sweden in June 2012]
1
The interrelationship of business and communication
1
Utilizing gamification in servicescapes for improved consumer engagement
1
Virtual environments for corporate education : employee learning and solutions
1
Web information systems and technologies : third international conference ; WEBIST 2007, Barcelona, Spain, March 3 - 6, 2007 ; revised selected papers
1
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Towards better understanding of children's relationships with online games and advergames
Ben Yahia, Ali
;
Ben Saad, Sihem
;
Abida, Fatma Choura
- In:
Utilizing gamification in servicescapes for improved …
,
(pp. 175-193)
.
2020
Persistent link: https://www.econbiz.de/10012231265
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2
Educational gamification : challenges to overcome and to enjoy
Harviainen, J. Tuomas
;
Meriläinen, Mikko
- In:
Neo-simulation and gaming toward active learning
,
(pp. 553-560)
.
2019
Persistent link: https://www.econbiz.de/10012130513
Saved in:
3
Co-creating prototype improvement using participatory design on the development of a serious game in financial literacy skills
Destyanto, Arry Rahmawan
;
Hidayatno, Akhmad
;
Moeis, …
- In:
Neo-simulation and gaming toward active learning
,
(pp. 111-122)
.
2019
Persistent link: https://www.econbiz.de/10012128280
Saved in:
4
The JamToday network : the European learning hub for applied-games for learning environments
Crombie, David
;
Mersch, Pierre
;
Dulskaia, Iana
; …
- In:
Digital technology and organizational change : …
,
(pp. 173-186)
.
2018
Persistent link: https://www.econbiz.de/10011744160
Saved in:
5
QuizApp zur Prüfungsvorbereitung : Vorbereitung von Prüfungssituationen mit Gaming-Effekten
Hinz, Olav
;
Maidl, Adrian
;
Puchan, Jörg
- In:
Digitale Führungskräfteentwicklung : Konzepte, …
,
(pp. 51-67)
.
2018
Persistent link: https://www.econbiz.de/10011750425
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6
Students' experiential motives and intention to play online games
Pang Ka Fung
;
Tan Huan Shee
;
Sankaran, Thilagawathy A. P.
; …
- In:
Handbook of research on leveraging consumer psychology …
,
(pp. 245-258)
.
2017
Persistent link: https://www.econbiz.de/10011528985
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7
Design of blended mobile learning in an urban environment
Wong, Adam K. L.
;
Ng, Artie
- In:
Managerial strategies and solutions for business …
,
(pp. 102-123)
.
2017
Persistent link: https://www.econbiz.de/10011611956
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8
Quantifying "magic" : creating good player experiences on Xbox Kinect
Fisher, Kristie J.
;
Nichols, Timothy
;
Isbister, Katherine
; …
- In:
Transforming gaming and computer simulation …
,
(pp. 1-16)
.
2017
Persistent link: https://www.econbiz.de/10011634671
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9
The relationship between avatar-based customization, player identification, and motivation
Turkay, Selen
;
Kinzer, Charles K.
- In:
Transforming gaming and computer simulation …
,
(pp. 48-79)
.
2017
Persistent link: https://www.econbiz.de/10011634695
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10
Teaching childbirth support techniques using the prepared partner and digital birth : the design and development of games for dads-to-be
Holloway, Alexandra
- In:
Transforming gaming and computer simulation …
,
(pp. 154-182)
.
2017
Persistent link: https://www.econbiz.de/10011634729
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