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Search: subject:"virtual items"
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Computerspiel
3
Consumer behaviour
3
Konsumentenverhalten
3
Video game
3
Social Web
2
Social web
2
Virtual items
2
Virtual reality
2
Virtuelle Realität
2
virtual items
2
Classification
1
Experiment
1
Free items
1
Fun
1
Game theory
1
Hedonic adaptation
1
Hedonic price index
1
Hedonischer Preisindex
1
Internet
1
Klassifikation
1
Lagermanagement
1
Metaverse
1
Mobile communications
1
Mobile game
1
Mobilkommunikation
1
Multi-criteria analysis
1
Multikriterielle Entscheidungsanalyse
1
Online games
1
Partial least squares
1
Partielle kleinste Quadrate
1
Perceived interactivity
1
Purchase intention
1
Purchase intention of virtual items
1
Self-expansion
1
Social network
1
Soziales Netzwerk
1
Spieltheorie
1
TOPSIS
1
Two-sided market
1
USA
1
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English
5
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Ahn, Suhyoung
1
Chen, Jin-xiao
1
He, Qiao-Chu
1
Huang, Yunhui
1
Jang, Moonkyoung
1
Jin, Byoungho
1
Lee, Rumi
1
Lim, Kai H.
1
Lin, Zhijie
1
Seo, Hyesim
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Yoo, Byungjoon
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Information systems and e-business management : ISeB
1
Information systems research : ISR
1
International journal of production economics
1
International journal of production research
1
Journal of business research : JBR
1
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ECONIS (ZBW)
5
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1
Why do people interact and buy in the Metaverse? : self-Expansion perspectives and the impact of hedonic adaptation
Ahn, Suhyoung
;
Jin, Byoungho
;
Seo, Hyesim
- In:
Journal of business research : JBR
175
(
2024
),
pp. 1-12
Persistent link: https://www.econbiz.de/10014549484
Saved in:
2
Leveraging the numerosity effect to influence perceived expensiveness of
virtual
items
Huang, Yunhui
;
Lim, Kai H.
;
Lin, Zhijie
- In:
Information systems research : ISR
32
(
2021
)
1
,
pp. 93-114
Persistent link: https://www.econbiz.de/10012594181
Saved in:
3
Does fun or freebie increase in-app purchase? : analyzing effects of enjoyment and item experience intention to purchase mobile game contents
Jang, Moonkyoung
;
Lee, Rumi
;
Yoo, Byungjoon
- In:
Information systems and e-business management : ISeB
19
(
2021
)
2
,
pp. 439-457
Persistent link: https://www.econbiz.de/10012616916
Saved in:
4
Virtual
items
trade in online social games
He, Qiao-Chu
- In:
International journal of production economics
187
(
2017
),
pp. 1-14
Persistent link: https://www.econbiz.de/10011705010
Saved in:
5
Multiple criteria ABC inventory classification using two
virtual
items
Chen, Jin-xiao
- In:
International journal of production research
50
(
2012
)
6
,
pp. 1702-1713
Persistent link: https://www.econbiz.de/10009562909
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