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The outbreak of COVID-19 has caused an unprecedented increase in the usage of e-Learning platforms. The closure of educational institutions globally has significantly impacted the traditional education system. Without physical interaction, engaging students in an e-Learning environment has...
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We conduct a randomized field experiment to study the effects of two financial education interventions offered to small-scale retailers in Uganda. The treatments contrast "active learning" with "traditional lecturing" within standardized lesson-plans. We find that active learning has a positive...
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Using a randomized experiment in a public Swiss university, we study the impact of online live streaming of lectures on student achievement and attendance. We find that (i) students use the live streaming technology only punctually, apparently when random events make attending in class too...
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In this paper we present a counterfactual evaluation of the effect of ICT resources at school on student achievements conducted in Italy. In 2009 156 classes at 6th grade were endowed with additional resources earmarked for purchasing ICT equipments only. By selecting an equivalent number of...
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We consider education, and the final stage of secondary education in particular, as a number of creative processes and analyse two of them in detail: teaching knowledge/subjects (process P1) and teaching skills (process P2). In part 1 we describe the idea of Virtual Production Line (VPL),...
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