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Online gaming has become a major source of entertainment and a growing industry worldwide. However, the taxation of online gaming remains a complex and controversial issue. This thesis examines the current state of online gaming taxation and analyzes the different tax regimes adopted by...
Persistent link: https://www.econbiz.de/10014347215
calls for regulation because if their gambling like elements. Japan had similar mechanics in games for a long time called … Lootboxes are in comparison to "Gacha" in Japan and investigates whether they would qualify as gambling using a gambling … taxonomy. Lootboxes and Gacha can be seen as very similar and comparable and both would not qualify as gambling in traditional …
Persistent link: https://www.econbiz.de/10012005406
This article analyses loot box mechanics in relation to the Gambling Act 2005. These mechanics provide ‘gamers' with an … practice can be caught as a licensable gambling activity under UK law and relevant stakeholders should note that it is a … criminal offence to provide facilities for gambling without an operating licence. The dividing line between licensable and non …
Persistent link: https://www.econbiz.de/10012872082
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. Japan has a longer history and more experience in both monetization of mobile games with gambling like elements (Gacha) and …
Persistent link: https://www.econbiz.de/10011777771
This paper offers a look at the Japanese mobile free to play market with a focus on "Gacha", a game of luck mechanism used in many Japanese games. The paper tries to explain about the concept of Gacha, its different forms, some known regulation issues and briefly looks at player and...
Persistent link: https://www.econbiz.de/10011756933
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contentious. Regulators argue they constitute gambling, while game producers maintain they complement gameplay. In a prototypical …
Persistent link: https://www.econbiz.de/10014253961
Persistent link: https://www.econbiz.de/10011343798
Peer influence through word-of-mouth (WOM) plays an important role in many information systems but identification of causal effects is challenging. We identify causal WOM effects in the empirical setting of game adoption in a social network for gamers by exploiting differences in individuals’...
Persistent link: https://www.econbiz.de/10010467832