Showing 1 - 10 of 455
This series provides students with accessible and authoritative knowledge of the essential topics in a variety of disciplines. Cross-referenced throughout, the format encourages critical evaluation through understanding
Persistent link: https://www.econbiz.de/10013207965
Persistent link: https://www.econbiz.de/10009763072
Persistent link: https://www.econbiz.de/10013208156
These writings address the contradictory influences at play in contemporary workplace restructuring, the impact this has on workers' lives and the direction and nature of future changes in workplace practices
Persistent link: https://www.econbiz.de/10013208222
Persistent link: https://www.econbiz.de/10011971576
1. Work and labour in great transformations -- 2. Fictitious decommodification : the failure of industrial citizenship -- 3. Labour recommodification in the global transformation -- 4. Inequality, class and the 'precariat' -- 5. Crumbling barriers to decommodification -- 6. Occupational...
Persistent link: https://www.econbiz.de/10011851023
Persistent link: https://www.econbiz.de/10011776730
Can waged work under capitalism be meaningful? How does this meaningfulness express itself in the politics of working life? More fundamentally, how should work be socially and economically valued, rewarded, organised and regulated to become more meaningful? Knut Laaser and Jan Ch. Karlsson...
Persistent link: https://www.econbiz.de/10014466792
Digital gamification (DG) is generally defined as the application of game elements or even whole game mechanics to non-gaming contexts via software. In a labour process context its promoters advocate DG as a win-win-technology that supposedly increases productivity and quality of work...
Persistent link: https://www.econbiz.de/10014478484
Persistent link: https://www.econbiz.de/10014462539