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Frontmatter -- VORWORT -- INHALT -- 1. Einführung: Arbeit und Beruf als Lehr- und Forschungsbereich -- 2. Die … Beziehungen zwischen Arbeit und Beruf als Kontinuum -- 3. Arbeit und Beruf im sozialen System -- 4. Arbeit und Beruf im sozialen … und technischen Wandel der Industriegesellschaft -- 5. Sozialisation in der Arbeits- und Berufsweit -- 6. Arbeit und Beruf …
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This series provides students with accessible and authoritative knowledge of the essential topics in a variety of disciplines. Cross-referenced throughout, the format encourages critical evaluation through understanding
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1. Work and labour in great transformations -- 2. Fictitious decommodification : the failure of industrial citizenship -- 3. Labour recommodification in the global transformation -- 4. Inequality, class and the 'precariat' -- 5. Crumbling barriers to decommodification -- 6. Occupational...
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These writings address the contradictory influences at play in contemporary workplace restructuring, the impact this has on workers' lives and the direction and nature of future changes in workplace practices
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Digital gamification (DG) is generally defined as the application of game elements or even whole game mechanics to non-gaming contexts via software. In a labour process context its promoters advocate DG as a win-win-technology that supposedly increases productivity and quality of work...
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