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We investigate the creation and evolution of conventions of behavior in "intergenerational games" or games in which a sequence of nonoverlapping "generations" of players play a stage game for a finite number of periods and are then replaced by other agents who continue the game in their role for...
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This paper investigates the development of conventions of trust in what we call intergenerational games, i.e., games played by a sequence of non-overplapping agents, who pass on advice on how to play the game across adjacent generations of players. Using the trust game of Berg et al. (1995) as...
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1. Prologue -- 2. Gut feelings: Biases, heuristics and Covid-19 -- 3. Pathogens and probabilities -- 4. Should we trust people to do the right thing? -- 5. Politics, pathogens and party lines -- 6. Irrational exuberance in the midst of Covid-19 -- 7. Epilogue -- Bibliography -- Index.
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This article reports on an experiment concerned with a two-stage, two-person, simultaneous-demand bargaining game. The focus of analysis is on a prediction for concession behavior in the second-stage game provided by Harsanyi's “risk dominance†principle, which is at odds with the...
Persistent link: https://www.econbiz.de/10010812749
This article reports on an experiment that is designed to test predictions about the frequency of disagreement (strikes) in games with complete information. An empirical test of the "joint-cost" theory, which relates strike activity to the marginal cost of striking, is based on a set of...
Persistent link: https://www.econbiz.de/10005781422