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In a credence goods game with an expert and a consumer, we study experimentally the impact of two devices that are predicted to induce consumer-friendly behavior if the expert has a propensity to feel guilty when he believes that he violates the consumerʼs payoff expectations: (i) an...
Persistent link: https://www.econbiz.de/10011049695
Credence goods, such as car repairs or medical services, are characterized by severe informational asymmetries between sellers and consumers, leading to fraud in the form of provision of insufficient service (undertreatment), provision of unnecessary service (overtreatment) and charging too much...
Persistent link: https://www.econbiz.de/10011116868
subject's own behavior in the other role. The results of the experiment indicate that, when acting as senders, the majority of …
Persistent link: https://www.econbiz.de/10010719252
rather than weakness. We test and confirm Schelling's conjecture in a simple take-it-or-leave-it bargaining experiment where …
Persistent link: https://www.econbiz.de/10011048133
become revenue for authorities and thus motivate profit-seeking punishment. In this paper, we design a novel experiment to …
Persistent link: https://www.econbiz.de/10011049700
' welfare improves significantly under endogenous timing. …
Persistent link: https://www.econbiz.de/10011049850
cornerstone of contract theory. We have conducted an experiment with 720 participants to explore whether the theoretical insights …
Persistent link: https://www.econbiz.de/10011084433
report about an experiment with 508 participants designed to test whether this fundamental trade-off is actually relevant. In …
Persistent link: https://www.econbiz.de/10005789080
Ever since the seminal work by Rothschild and Stiglitz (1976) on competitive insurance markets under adverse selection the equilibrium-non-existence problem has been one of the major puzzles in insurance economics. We extend the original analysis by considering firms that face capacity...
Persistent link: https://www.econbiz.de/10005661929
We investigate learning and the development of the capability to backward induct in children and young adults aged 6 to 23 under controlled laboratory conditions. The experimental design employs a modified version of the race game. As in the original game (see Burks et al., 2009, Dufwenberg et...
Persistent link: https://www.econbiz.de/10009580071