Showing 1 - 10 of 14
We analyze the problem of coordinating upon asymmetric equilibria in a symmetric game, such as the battle-of-the-sexes. In repeated interaction, asymmetric coordination is possible possible via symmetric repeated game strategies. This requires that players randomize initially and adopt a...
Persistent link: https://www.econbiz.de/10005407601
We describe a multiproduct barter trading experiment in which students exchange real goods in an open market based on their own personal preference. The experiment is designed for simulating a pure exchange market in order to demonstrate the role of money and its functions in real economies by...
Persistent link: https://www.econbiz.de/10005125577
This paper explores, through a series of experiments, the effect of shill bidding upon revenues and prices in auctions …
Persistent link: https://www.econbiz.de/10005408226
This paper reports an experimental test of individual preferences for giving. We use graphical representations of modified Dictator Games that vary the price of giving. This generates a very rich data set well- suited to studying behavior at the level of the individual subject. We test the data...
Persistent link: https://www.econbiz.de/10005118605
This note describes an experiment, which is an extension of the experiment proposed by Levy and Bergen (1993). The experiment is designed to simulate an environment where something that is very similar to fiat money (i.e., is homogenous, durable, portable, storable, divisible, has no intrinsic...
Persistent link: https://www.econbiz.de/10005119382
We study experimentally a class of pure coordination games as a special case of the Consumer Choice of Prizes game developed by Rapoport et al. (2000). We find a high level of group coordination coupled with considerable switching in the choice of locations. Two models are proposed and tested to...
Persistent link: https://www.econbiz.de/10005408213
Tacit coordination is studied experimentally in a class of iterated market entry games with a relatively small number of potential entrants (n = 6), symmetric players, and fixed entry fees. These games are intended to simulate a situation where a newly emergent market opportunity may be...
Persistent link: https://www.econbiz.de/10005408234
We conduct experiments of a cheap-talk game with incomplete information in which one sender type has an incentive to … misrepresent her type. Although that Sender type mostly lies in the experiments, the Receiver tends to believe the Sender …
Persistent link: https://www.econbiz.de/10005556670
iteration of the same game along the lines suggested by anticipatory learning models. …
Persistent link: https://www.econbiz.de/10005556674
The "Weakest Link" is a game show full of paradox. To increase the probability of winning, contestants should eliminate the strongest players. Yet, if it is anticipated that the best player is to be eliminated, participants do not answer questions correctly and nothing is gained. We solve a game...
Persistent link: https://www.econbiz.de/10005556682