Showing 1 - 10 of 13
We analyze the problem of coordinating upon asymmetric equilibria in a symmetric game, such as the battle-of-the-sexes. In repeated interaction, asymmetric coordination is possible possible via symmetric repeated game strategies. This requires that players randomize initially and adopt a...
Persistent link: https://www.econbiz.de/10005407601
We argue that it is natural to study social institutions within the framework of standard game theory (i.e., only by resorting to concepts like players, actions, strategies, information sets, payoff functions, and stochastic processes describing the moves of nature, which constitute a stochastic...
Persistent link: https://www.econbiz.de/10005062334
For groups that must make several decisions of similar form, we define a simple and general mechanism that is designed to promote social efficiency. The mechanism links the various decisions by forcing agents to budget their representations of preferences so that the frequency of preferences...
Persistent link: https://www.econbiz.de/10005077065
This paper shows that models where preferences of individuals depend not only on their allocations, but also on the well-being of other persons, can produce both large and testable effects. We study the allocation of workers with heterogeneous productivities to firms. We show that even small...
Persistent link: https://www.econbiz.de/10010547201
We characterize the outcomes of games when players may make binding offers of strategy contingent side payments before the game is played. This does not always lead to efficient outcomes, despite complete information and costless contracting. The characterizations are illustrated in a series of...
Persistent link: https://www.econbiz.de/10005134969
efficiency and signalling load. Finally, we provide a rate-distortion theoretic basis for valuation of bandwidth, which leads …
Persistent link: https://www.econbiz.de/10005407539
We study experimentally a class of pure coordination games as a special case of the Consumer Choice of Prizes game developed by Rapoport et al. (2000). We find a high level of group coordination coupled with considerable switching in the choice of locations. Two models are proposed and tested to...
Persistent link: https://www.econbiz.de/10005408213
iteration of the same game along the lines suggested by anticipatory learning models. …
Persistent link: https://www.econbiz.de/10005556674
The "Weakest Link" is a game show full of paradox. To increase the probability of winning, contestants should eliminate the strongest players. Yet, if it is anticipated that the best player is to be eliminated, participants do not answer questions correctly and nothing is gained. We solve a game...
Persistent link: https://www.econbiz.de/10005556682
examine the sensitivity of this result to the ability of people to observe others' choices. Our experiments are set in a …
Persistent link: https://www.econbiz.de/10010547425