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A fundamental non-stationarity of infinitely repeated games as usually studied is that the length of the history of play gets longer each period. With private actions (and mixed strategies) or private signals, this introduces a particular difficulty with common solution concepts such as...
Persistent link: https://www.econbiz.de/10005051213
We show that the ways incentives can be provided during dynamic interaction depend very crucially on the manner in which players learn information. This conclusion is established in a general stationary environment with noisy public monitoring and frequent actions. The monitoring process can be...
Persistent link: https://www.econbiz.de/10005051223
Recently, several school districts in the US have adopted or consider adopting the Student-Optimal Stable mechanism or the Top Trading Cycles mechanism to assign children to public schools. There is evidence that for school districts that employ (variants of) the so-called Boston mechanism the...
Persistent link: https://www.econbiz.de/10010547129
The literature on school choice assumes that families can submit a preference list over all the schools they want to be assigned to. However, in many real-life instances families are only allowed to submit a list containing a limited number of schools. Subjects incentives are drastically...
Persistent link: https://www.econbiz.de/10010547189
We propose a way to compare the extent of preference misrepresentation between two strategies. We define a mechanism to be monotone strategyproof when declaring a "more truthful" preference ordering in the mechanism dominates - with respect to the true preferences - declaring a less truthful...
Persistent link: https://www.econbiz.de/10010692008