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A fundamental non-stationarity of infinitely repeated games as usually studied is that the length of the history of play gets longer each period. With private actions (and mixed strategies) or private signals, this introduces a particular difficulty with common solution concepts such as...
Persistent link: https://www.econbiz.de/10005051213
We show that the ways incentives can be provided during dynamic interaction depend very crucially on the manner in which players learn information. This conclusion is established in a general stationary environment with noisy public monitoring and frequent actions. The monitoring process can be...
Persistent link: https://www.econbiz.de/10005051223
Persistent link: https://www.econbiz.de/10005090870
"Selection in Dynamic Games" 1. Assortative Matching with costly search, presented by Alp Atakan 2. A Refinement of Sequential Equilibrium with Application to Decentralized Collusion, presented by Peter Eso 3. Noisy evolution in Normal form Games, presented by Christoph Kuzmics 4. The folk...
Persistent link: https://www.econbiz.de/10005027273