Showing 1 - 5 of 5
experiments that aim to measure the prevalence of interdependent preferences. …
Persistent link: https://www.econbiz.de/10010851352
We use subjects actions in modified dictator games to perform a within-subject classification of individuals into four different types of interdependent preferences: Selfish, Social Welfare maximizers, Inequity Averse and Competitive. We elicit beliefs about other subjects actions in the same...
Persistent link: https://www.econbiz.de/10010547252
A fundamental non-stationarity of infinitely repeated games as usually studied is that the length of the history of play gets longer each period. With private actions (and mixed strategies) or private signals, this introduces a particular difficulty with common solution concepts such as...
Persistent link: https://www.econbiz.de/10005051213
We show that the ways incentives can be provided during dynamic interaction depend very crucially on the manner in which players learn information. This conclusion is established in a general stationary environment with noisy public monitoring and frequent actions. The monitoring process can be...
Persistent link: https://www.econbiz.de/10005051223
We study how gender differences in performance under competition are affected by the provision of information regarding rivals gender and/or differences in relative ability. In a laboratory experiment, we use two tasks that differ regarding perceptions about which gender outperforms the other....
Persistent link: https://www.econbiz.de/10010547208