Showing 1 - 6 of 6
A fundamental non-stationarity of infinitely repeated games as usually studied is that the length of the history of play gets longer each period. With private actions (and mixed strategies) or private signals, this introduces a particular difficulty with common solution concepts such as...
Persistent link: https://www.econbiz.de/10005051213
We show that the ways incentives can be provided during dynamic interaction depend very crucially on the manner in which players learn information. This conclusion is established in a general stationary environment with noisy public monitoring and frequent actions. The monitoring process can be...
Persistent link: https://www.econbiz.de/10005051223
Competition typically involves two main dimensions, a rivalry for resources and the ranking of relative performances. If socially recognized, the latter yields a ranking in terms of social status. The rivalry of resources resulting from interacting under a competitive incentive scheme has been...
Persistent link: https://www.econbiz.de/10011203038
This paper studies behavior in experiments with a linear voluntary contributions mechanism for public goods conducted …
Persistent link: https://www.econbiz.de/10010547363
We use experiments to study the efficiency effects for a market as a whole of adding the possibility of forward …
Persistent link: https://www.econbiz.de/10010547195
This paper studies experimentally how the existence of social information networks affects the ways in which firms recruit new personnel. Through such networks firms learn about prospective employees performance in previous jobs. Assuming individualistic preferences social networks are predicted...
Persistent link: https://www.econbiz.de/10010547485