Showing 1 - 10 of 33
We use subjects’ actions in modified dictator games to perform a within-subject classification of individuals into four different types of interdependent preferences: Selfish, Social Welfare maximizers, Inequity Averse and Competitive. We elicit beliefs about other subjects’ actions in the...
Persistent link: https://www.econbiz.de/10005827497
We test in the laboratory the potential of evolutionary dynamics as predictor of actual behavior. To this end, we propose an asymmetric game -which we interpret as a borrowerlender relation-, study its evolutionary dynamics in a random matching set-up, and tests its predictions. The model...
Persistent link: https://www.econbiz.de/10005572593
-contest experiments run in newspapers in UK, Spain, and Germany and find stable patterns of behavior across them, despite the … uncontrollability of these experiments. These results are then compared with lab experiments involving undergraduates and game theorists … empirical power of experiments run with large subject-pools, and open the door for more experimental work performed on the rich …
Persistent link: https://www.econbiz.de/10005572672
Patients with stage-I (very mild and mild) Alzheimer’s disease were asked to participate in a Dictator Game, a type of game in which a subject has to decide how to allocate a certain amount of money between himself and another person. The game enables the experimenter to examine the influence...
Persistent link: https://www.econbiz.de/10005827509
Does risk attitude (aversion or attraction) vary with the level of the income at risk? About half of our subjects chose to insure all levels, whereas another half chose instead not to insure low levels, but to insure high levels.
Persistent link: https://www.econbiz.de/10005772015
Many experiments have shown that human subjects do not necessarily behave in line with game theoretic assumptions and …
Persistent link: https://www.econbiz.de/10005772514
In an experimental standard Cournot Oligopoly we test the importance of models of behavior characterized by imitation of succesful behavior. We find that the players appear to the rather reluctant to imitate.
Persistent link: https://www.econbiz.de/10005772585
We consider an oligopolistic market game, in which the players are competing firm in the same market of a homogeneous consumption good. The consumer side is represented by a fixed demand function. The firms decide how much to produce of a perishable consumption good, and they decide upon a...
Persistent link: https://www.econbiz.de/10005707956
By identifying types whose low-order beliefs – up to level li – about the state of nature coincide, we obtain quotient type spaces that are typically smaller than the original ones, preserve basic topological properties, and allow standard equilibrium analysis even under bounded reasoning....
Persistent link: https://www.econbiz.de/10009327882
We present a theory of context-dependent choice in which a consumer's attention is drawn to salient attributes of goods, such as quality or price. An attribute is salient for a good when it stands out among the good's attributes, relative to that attribute's average level in the choice set (or...
Persistent link: https://www.econbiz.de/10008756410