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' concern for fairness, and the tradeoff the disadvantaged player makes between pursuing a fair outcome from a disadvantaged … weak players persist in seeking "fairness" is also a function of how much it (potentially) costs them to do so. Students …-cost bargainers to demand fairness and to persist in their demands was a function of how much it cost them to do so, and the degree to …
Persistent link: https://www.econbiz.de/10005556668
We model the organization of the firm as a type of artificial neural network in a duopoly framework. The firm plays a repeated Prisoner's Dilemma type game, but also must learn to map environmental signals to demand parameters. We study the prospects for cooperation given the need for the firm...
Persistent link: https://www.econbiz.de/10005561514
In a laboratory experiment, subjects played ten two-person 3x3 constant sum games and stated beliefs about the frequencies of play by their opponents. Contrary to previous experimental evidence, game-theoretical predictions work well: 80% of actions coincided with Nash equilibrium, subjects were...
Persistent link: https://www.econbiz.de/10005125558
It is well-known in evolutionary game theory that population clustering in Prisoner Dilemma games allows some cooperative strategies to invade populations of stable defecting strategies. We adapt this idea of population clustering to a two-person trust game. Players are typed based on their...
Persistent link: https://www.econbiz.de/10005125594
Recently, it has been argued that the evidence in social science research suggests that deceiving subjects in an experiment does not lead to a significant loss of experimental control. Based on this assessment, experimental economists were counseled to lift their de facto prohibition against...
Persistent link: https://www.econbiz.de/10005407572
Earlier experiments have shown that under little information subjects are hardly able to coordinate even though there are no conflicting interests and subjects are organised in fixed pairs. This is so, even though a simple adjustment process would lead the subjects into the efficient, fair and...
Persistent link: https://www.econbiz.de/10005407575
We use an experiment to explore how subjects learn to play against computers which are programmed to follow one of a number of standard learning algorithms. The learning theories are (unbeknown to subjects) a best response process, fictitious play, imitation, reinforcement learning, and a trial...
Persistent link: https://www.econbiz.de/10005407609
The growing literature on learning in games has produced various results on the predictive success of learning theories. These results, however, were based on various methods of comparison. The present paper uses experimental data on a set of four games in order to check on the robustness of...
Persistent link: https://www.econbiz.de/10005408228
We perform a further experiment to check the robustness of the main result in Rey Biel (2005) to sequential play. We find that Equilibrium predictions work even better when the same games are played sequentially: 85% of first movers choose the Equilibrium strategy and 85% of second movers best...
Persistent link: https://www.econbiz.de/10005556675
We study experimentally two versions of a model in which a buyer and a seller bargain over the price of a good; however, the buyer can choose to leave the negotiation table to search for other alternatives. Under one version, if the buyer chooses to search for a better price, the opportunity to...
Persistent link: https://www.econbiz.de/10005556687