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Protecting consumers when they are most vulnerable has long been a core focus of consumer policy. This report first discusses the nature and scale of consumer vulnerability in the digital age, including its evolving conceptualisation, the role of emerging digital trends, and implications for...
Persistent link: https://www.econbiz.de/10014324204
The OECD Committee on Consumer Policy has issued this policy guidance to boost consumer protection when using mobile and on-line payment systems and to identify ways in which policy makers and businesses can work together to strengthen consumer protection while spurring innovation in the...
Persistent link: https://www.econbiz.de/10010382779
An examination of payments issues is taking place in the context of the review of the OECD’s 1999 guidelines on e-commerce. This report looks at what might need to be amplified or revised to enhance consumer trust and adoption of new and emerging online and mobile payment mechanisms. It...
Persistent link: https://www.econbiz.de/10009685896
The future of money / by Riel Miller, Wolfgang Michalski and Barrie Stevens -- Whence and whither money? / by Michel Aglietta -- The future technology of money / by Zachary Tumin -- Intangible economy and electronic money / by Charles Goldfinger -- New monetary spaces? / by Geoffrey Ingham --...
Persistent link: https://www.econbiz.de/10001664192
Money's destiny is to become digital. Throughout the ages physical money in the form of objects, coins and notes has increasingly been replaced by more abstract means of payment such as bills of exchange, cheques and credit cards. In the years to come that trend to virtual money will continue...
Persistent link: https://www.econbiz.de/10012443344
Persistent link: https://www.econbiz.de/10003574606
Computer and video games is a young industry with rapid growth underpinned by technological development. The global market in 2003 was over USD 21 billion compared with USD 32 billion for the recorded music industry. The main segments are off-line consoles and PCs; online and wireless games are...
Persistent link: https://www.econbiz.de/10012442327
Drawing on an expanding array of intelligent web services and applications, a growing number of people are creating, distributing and exploiting user-created content (UCC) and being part of the wider participative web. This study describes the rapid growth of UCC and its increasing role in...
Persistent link: https://www.econbiz.de/10012442868
This report provides an overview of the policies and procedures for addressing terrorist and violent extremist content (TVEC) across the global top 50 online content sharing services, with a focus on transparency. It finds that only five of the 50 services issue transparency reports specifically...
Persistent link: https://www.econbiz.de/10012312418
This report, linked with the Digital Education Outlook 2023, provides an overview of 29 countries’ (or jurisdictions') digital education ecosystem and governance. Each chapter covers the devolution of responsibilities within countries; how it affects digital education; what digital tools for...
Persistent link: https://www.econbiz.de/10014491592