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Persistent link: https://www.econbiz.de/10010193744
This report provides an overview of existing data and statistics in the fields of information security, privacy and the protection of children online. It highlights the potential for the development of better indicators in these respective fields showing in particular that there is an...
Persistent link: https://www.econbiz.de/10009685878
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OECD’s Innovation Strategy calls upon all sectors in the economy and society to innovate in order to foster productivity, growth and well-being. Education systems are critically important for innovation through the development of skills that nurture new ideas and technologies. However, whereas...
Persistent link: https://www.econbiz.de/10012447391
OECD Innovation Strategy calls upon all sectors in the economy and society to innovate in order to foster productivity, growth and well-being. Education systems are critically important for innovation through the development of skills that nurture new ideas and technologies. However, whereas...
Persistent link: https://www.econbiz.de/10011621313
The growing role of the digital economy in daily life has heightened demand for new data and measurement tools. Internationally comparable and timely statistics combined with robust cross-country analyses are crucial to strengthen the evidence base for digital economy policy making, particularly...
Persistent link: https://www.econbiz.de/10012448984
This publication reviews progress made since the 2008 OECD Seoul Declaration for the Future of the Internet Economy and identifies areas for future work. Seven themes are addressed in the work as follows: High-speed infrastructure Digital content and green ICTs The development of smarter...
Persistent link: https://www.econbiz.de/10012449378
This report looks at the demand for counterfeit goods and identifies its key drivers. It discusses the specificity of the demand for counterfeit goods, including both deliberate and unintentional demand. Indeed, some consumers will deliberately buy counterfeit and pirated goods while others will...
Persistent link: https://www.econbiz.de/10014435982
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Computer and video games is a young industry with rapid growth underpinned by technological development. The global market in 2003 was over USD 21 billion compared with USD 32 billion for the recorded music industry. The main segments are off-line consoles and PCs; online and wireless games are...
Persistent link: https://www.econbiz.de/10012442327