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In early 1999, the OECD launched an internationally comparable study of the diffusion and economic and competitive impacts of business-to-business electronic commerce over the Internet. A first set of case studies was conducted in France between February 1999 and September 1999. Three sectors...
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Computer and video games is a young industry with rapid growth underpinned by technological development. The global market in 2003 was over USD 21 billion compared with USD 32 billion for the recorded music industry. The main segments are off-line consoles and PCs; online and wireless games are...
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This report explains why digital identity management is fundamental for the further development of the Internet economy. It also provides guidance for digital identity strategies that support innovation across the public and private sectors while enhancing security, privacy and trust online.
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Information technology, especially the electronic network known as the World Wide Web, is changing the way that businesses and consumers interact. This expansive electronic network allows both businesses and consumers to transcend global barriers, gaining access to products and information in...
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This paper reports initial results from a Secretariat survey of recent unilateral liberalisation and facilitation measures relevant to the growth of Internet-based electronic commerce that have been undertaken by Governments in both OECD and non-OECD member economies.
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