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The standard framework for analyzing games with incomplete information models players as if they form beliefs about their opponents' beliefs about their opponents' beliefs and so on, that is, as if players have an infinite depth of reasoning. This strong assumption has nontrivial implications,...
Persistent link: https://www.econbiz.de/10010282936
We examine the consequences of lobbying and vote buying, assuming this practice were allowed and free of stigma. Two .lobbyists. compete for the votes of legislators by oþering up-front payments to the legislators in exchange for their votes. We analyze how the lobbyists.budget constraints and...
Persistent link: https://www.econbiz.de/10010266328
We examine the consequences of vote buying, assuming this practice were al-lowed and free of stigma. Two parties compete in a binary election and may purchase votes in a sequential bidding game via up-front binding payments and/or campaign promises (platforms) that are contingent upon the...
Persistent link: https://www.econbiz.de/10010266330
In games with costly signaling, some equilibria are vulnerable to deviations which could be unambiguously interpreted as coming from a unique set of Sender-types. This occurs when these types are precisely the ones who gain from deviating for any beliefs the Re-ceiver could form over that set....
Persistent link: https://www.econbiz.de/10010273822
This paper analyzes equlibrium and welfare for a tractable class of economies (games) with externalities, strategic complementarity or substitutability, and heterogenous information. First, we characterize the equilibrium use of information; complementarity heightens the sensitivity of...
Persistent link: https://www.econbiz.de/10010282995