Showing 1 - 10 of 109
I consider repeated games with local monitoring: each player observes his neighbors’ moves only. Hence, monitoring is private and imperfect. Communication is private: each player can send different (costless) messages to different players. The solution concept is perfect Bayesian equilibrium....
Persistent link: https://www.econbiz.de/10010678807
We apply an indirect evolutionary approach to players’ perceived prize valuations in contests. Evolution in finite populations leads to preferences that overstate the prize’s material value and induce overexpenditure. We establish an equivalence between evolutionarily stable strategies and...
Persistent link: https://www.econbiz.de/10010594163
We consider preference evolution in a class of conflict models with finite populations. We show that whereas aggregate conflict effort is always the same in evolutionary equilibrium, larger populations have greater individual subjective costs of conflict effort.
Persistent link: https://www.econbiz.de/10011041591
One can restructure institutions, but if individual-level motivations for corrupt behavior are not understood, these restructuring may not be effective. We introduce an evolutionary-game modeling to deal with the problem of corruption driven by imitative behavior.
Persistent link: https://www.econbiz.de/10011041604
We consider a differential game with a corrupt government and civil society as its players. We characterize open-loop and feedback Nash equilibria and find that, whereas it is in the best interest of the government not to commit to a repression policy, civil society is better off precommitting...
Persistent link: https://www.econbiz.de/10010678804
We revisit the effects of switching costs on dynamic competition. We consider stationary Markovian strategies, with market shares being the state variable, and characterize a relatively simple Markov Perfect pricing equilibrium at which there is switching by some consumers at all times. For the...
Persistent link: https://www.econbiz.de/10011189508
We investigate the role personality plays in Finitely Repeated Prisoner’s Dilemma (FRPD) games. Even after controlling for demographic factors such as race, course of study, and cognitive ability, we find that cooperative behavior is significantly related to the Big Five personality trait...
Persistent link: https://www.econbiz.de/10010933291
We show that in a preemption game of entry into a Cournot market, increasing the number of competitors beyond duopoly does not bring forward the time of first entry. We also show that all entries, except the first one, occur earlier than socially optimal.
Persistent link: https://www.econbiz.de/10010681752
There are N projects of unknown quality. We solve the problem of choosing the best n<N projects from this set when there is a finite time to allocate to learning their quality.
Persistent link: https://www.econbiz.de/10010681764
We experimentally study the effect of a third-person enforcement on a one-shot prisoner’s dilemma game played by two persons, with whom the third person plays repeated prisoner’s dilemma games. We find that when the third person can observe these two persons’ play, the possibility of the...
Persistent link: https://www.econbiz.de/10010594166