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A central problem for the game theoretic analysis of voting is that voting games have very many Nash equilibria. In this paper, we consider a new refinement concept for voting games that combines two ideas that appear reasonable for voting games: First, trembling hand perfection (voters...
Persistent link: https://www.econbiz.de/10014061565
We characterize the boundaries of the set of transfers implementing a given allocation rule without imposing any assumptions on the agent's type space or utility function besides quasi-linearity. In particular, we characterize the pointwise largest and the pointwise smallest transfer that...
Persistent link: https://www.econbiz.de/10014183750
In real-life elections, vote-counting is often imperfect. We analyze the consequences of such imperfections in plurality and runoff rule voting games. We call a strategy profile a robust equilibrium if it is an equilibrium if the probability of a miscount is positive but small.All robust...
Persistent link: https://www.econbiz.de/10013127457