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The aim of the article is to investigate how virtual reality (VR) and augmented reality (AR) interfaces affect the creative design process in design education. The article focuses on how technology traits affect the creative design process. 10 subjects were selected and their design process was...
Persistent link: https://www.econbiz.de/10012048552
This study aimed to analyse the usefulness of educational computer games in teachers' professional development. The study used the game Atlantis Remixed, which is intended to be a technologically rich and individualized learning environment. The study used formative research to demonstrate what...
Persistent link: https://www.econbiz.de/10012048551