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Classes of two-person zero-sum games termed "equivalent games" are defined. These are games with identical value and identical optimal mixed-strategies but with different matrix entries and thus different opportunities for exploiting a nonrational opponent. An experiment was conducted to...
Persistent link: https://www.econbiz.de/10010801501
Three different presentation formats of the same Prisoner's Dilemma game were investigated. Fifteen pairs of male subjects were assigned to each of three experimental conditions. One group played a conventional matrix representation of the game, one group played an expected value representation...
Persistent link: https://www.econbiz.de/10010801626
To compare the effects of group size on cooperation, we introduce a class of simple multiperson games. These games can be regarded as n-person generalizations of the two-person prisoner's dilemma with expected value payoffs. In order to ensure that identical expected-value monetary alternatives...
Persistent link: https://www.econbiz.de/10010802198
Four-person groups played repeated trials of an n-Person Prisoner's Dilemma game under two information conditions. In one condition, each player's choice was made known to the others following each trial. In the other information condition each subject was informed only of the number of others...
Persistent link: https://www.econbiz.de/10010802202
The effects of group size and cooperativeness of others upon an individual's propensity to cooperate is studied using the Take-Some format of the Prisoner's Dilemma game. By holding utility effects constant, this format permits comparisons to be made between the performances of subjects in...
Persistent link: https://www.econbiz.de/10011166221