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Purpose – Most alcohol education programs are designed by experts, with the target audience largely excluded from this …, aged between 14-16 years old, who had participated in Game On: Know Alcohol, a program developed by experts to address … substantially from the expert-driven Game On: Know Alcohol program recently trialed. The results indicate that adolescents prefer …
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Purpose This paper aims to examine the socialization of alcohol through a reflective writing task within a social … marketing program delivered to adolescents. The aim was to elicit adolescents’ experiences and perceptions of alcohol and … investigate cognitions, emotions, attitudes’ and behaviors regarding alcohol. Design/methodology/approach This study used a …
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Purpose – This paper aims to understand how experiential value can generate awareness, image, perceived quality and loyalty to the moderate drinking brand. Electronic games are increasingly used by social marketers in an attempt to support target audiences uptake of social behaviours. However,...
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