Showing 1 - 10 of 4,431
In the present article, we investigate the introduction of a cloud-based video analysis platform called Player Universe (PU). Video analysis is not a new performance-enhancing element in sports, but PU is innovative in how it facilitates reflective learning. Video analysis is executed in the PU...
Persistent link: https://www.econbiz.de/10012044915
Engaged citizenship requires understanding why different ideologies lead to different policy positions. However, we know little about political perspective taking. How might we use games to teach citizens political perspective taking? This paper describes a design research project to develop a...
Persistent link: https://www.econbiz.de/10012044971
In this research, the authors present a framework for developing Intercultural Competence (IC) and use Tridimensional Digital Virtual Worlds (3DVW) as environments for developing Intercultural Competence. They developed an artifact, via Design Research, constituted by an educational method using...
Persistent link: https://www.econbiz.de/10012045287
Leveraging the use of mobile devices for education, such as instructional games, is an area of increasing interest for targeted subpopulations of students including those who are deaf/hard-of-hearing (DHH). This paper outlines the perspectives of Deaf Education teachers and DHH children who...
Persistent link: https://www.econbiz.de/10012046387
Designing for older adults can be complex. Often, designers struggle to understand people who share a very different life context. At the same time, older adults can have difficulties imagining future technologies for themselves. This creates challenges for design processes bounded by time and...
Persistent link: https://www.econbiz.de/10012046572
Personas, fictional user profiles based on research data, have gained popularity in the design field over recent years. These profiles include names, personalities, behaviors, and goals that are representative of a unique group of individuals. This paper examines the creation and utilization of...
Persistent link: https://www.econbiz.de/10009475974
Focus groups are increasingly used in industry to elicit data on product users' less tangibleneeds and associated product symbolism . This can have a considerable impact on a product'ssubsequent sales and hence is commercially extremely valuable design research.This paper provides an overview of...
Persistent link: https://www.econbiz.de/10009461121
AI (Artificial intelligence) has the potential to improve strategies to talent management by implementing advanced automated systems for workforce management. AI can make this improvement a reality. The objective of this study is to discover the new requirements for generating a new AI-oriented...
Persistent link: https://www.econbiz.de/10014332806
Within the last decades, universities are increasingly expected and measured by their direct engagement in collaborations beyond academia. Exploring the potential that lies in university-business collaborations, the present anthology attends to the dilemmas, dualities, and challenges that follow...
Persistent link: https://www.econbiz.de/10014458132
Persistent link: https://www.econbiz.de/10011306444