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We study a two-person zero-sum game where players simultaneously choose sequences of actions, and the overall payoff is the average of a one-shot payoff over the joint sequence. We consider the maxmin value of the game played in pure strategies by boundedly rational players and model bounded...
Persistent link: https://www.econbiz.de/10013091429
Consider a sender and a receiver as two distant nodes in a network. The sender wishes to transmit a secret to the receiver, but faces an adversary controlling an unknown set of nodes. We characterize the directed networks for which there exist \epilson-secret and \epsilon-strongly secure...
Persistent link: https://www.econbiz.de/10013104558
We consider repeated games with complete information and imperfect monitoring, where each player is assigned a fixed subset of players and only observes the moves chosen by the players in this subset. This structure is naturally represented by a directed graph. We prove that a generalized folk...
Persistent link: https://www.econbiz.de/10014206440
We study a particular case of repeated games with public signals. In the stage game an odd number of players have to choose simultaneously one of two rooms. The players who choose the less crowded room receive a reward of one euro (whence the name “minority game”). The players in the same...
Persistent link: https://www.econbiz.de/10013109383
We consider a repeated game where at each stage players simultaneously choose one of the two rooms. The players who choose the less crowded room are rewarded with one euro. The players in the same room do not recognize each other, and between the stages only the current majority room is publicly...
Persistent link: https://www.econbiz.de/10013109401
We study a particular case of repeated games with public signals. In the stage game an odd number of players have to choose simultaneously one of two rooms. The players who choose the less crowded room receive a reward of one euro (whence the name “minority game”). Between the stages, only...
Persistent link: https://www.econbiz.de/10005135382
Persistent link: https://www.econbiz.de/10003780800
Persistent link: https://www.econbiz.de/10009623448
We consider a repeated congestion game with imperfect monitoring. At each stage, each player chooses to use some facilities and pays a cost that increases with the congestion. Two versions of the model are examined: a public monitoring setting where agents observe the cost of each available...
Persistent link: https://www.econbiz.de/10013091430
Persistent link: https://www.econbiz.de/10011845926