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Fortnite is the most successful video game in terms of revenues generated. Since it belongs to the 'free-to-play games …
Persistent link: https://www.econbiz.de/10012223916
We analyse the business model pattern behind the success of the Fortnite game. A theoretical model is used to examine …
Persistent link: https://www.econbiz.de/10012160894
Fortnite is the most successful video game in terms of revenues generated. Since it belongs to the 'free-to-play games …
Persistent link: https://www.econbiz.de/10012224939
is known, in contrast, about the amount of discrimination in the virtual world of online gaming. In an early study …-examine the pricing of avatars sold in the Fortnite game. We cannot reject the null hypothesis that female and male avatars are … sold at the same prices. We also account for the impact of a Fortnite sex scandal on the price differential between female …
Persistent link: https://www.econbiz.de/10012284785
Persistent link: https://www.econbiz.de/10012390052
is known, in contrast, about the amount of discrimination in the virtual world of online gaming. In an early study …-examine the pricing of avatars sold in the Fortnite game. We cannot reject the null hypothesis that female and male avatars are … sold at the same prices. We also account for the impact of a Fortnite sex scandal on the price differential between female …
Persistent link: https://www.econbiz.de/10012268905
We analyse the business model pattern behind the success of the Fortnite game. A theoretical model is used to examine …
Persistent link: https://www.econbiz.de/10012139693
Persistent link: https://www.econbiz.de/10014364860
adopting healthier diet behaviours through online games and related platforms such as esports and streaming. The study uses a …/methodology/approach Purposive and convenience sampling were used to identify ( n = 13) online gaming industry professionals and emerging adult (EA … dominant influences within the behavioural ecology, using microcelebrities and esports events to target EAs. The study …
Persistent link: https://www.econbiz.de/10014907147
up at home, bored, stressed, and anguished, gave gaming and eSports companies growing prominence throughout the first … consequences. At the start of the outbreak, the financial markets collapsed, although not all sectors suffered equally. The gaming … and eSports industry is one of those that has suffered the least from the fall in the markets. Millions of people locked …
Persistent link: https://www.econbiz.de/10013266779