Showing 1 - 10 of 10
Considering free-to-play games and their virtual currency exchange rate policies, we analyze the incidence of the cognitive biases "money illusion" and "decoy effect." We show that above par exchange rates and advertising bonus packs instead of price discounts in the in-game stores lead to...
Persistent link: https://www.econbiz.de/10014337682
Regularly, free-to-play games use their own virtual currency for in-game store purchases. We analyze the money illusion phenomenon by examining free-to-playgames and their virtual currency exchange rate policies. We find that above pari exchange rates and advertising bonus packs instead of price...
Persistent link: https://www.econbiz.de/10012440478
In 2020, the video game Animal Crossing: New Horizons was listed among the top ten in terms of revenue. We analyze the game by relying on an interdisciplinary framework of border studies. Borders can be interpreted not only in a geographical sense but also in terms of a temporal dimension as...
Persistent link: https://www.econbiz.de/10012440479
Relying on Maslow's needs-based theory of motivation, we analyze the role of the video game Animal Crossing: New Horizons (ACNH) in satisfying needs. We use an interdisciplinary framework involving both psychology and gaming. While ACNH creates a virtual world, we highlight its role in...
Persistent link: https://www.econbiz.de/10012509009
Regularly, free-to-play games use their own virtual currency for in-game store purchases. We analyze the money illusion phenomenon by examining free-to-playgames and their virtual currency exchange rate policies. We find that above pari exchange rates and advertising bonus packs instead of price...
Persistent link: https://www.econbiz.de/10012438187
In 2020, the video game Animal Crossing: New Horizons was listed among the top ten in terms of revenue. We analyze the game by relying on an interdisciplinary framework of border studies. Borders can be interpreted not only in a geographical sense but also in terms of a temporal dimension as...
Persistent link: https://www.econbiz.de/10012438204
Relying on Maslow's needs-based theory of motivation, we analyze the role of the video game Animal Crossing: New Horizons (ACNH) in satisfying needs. We use an interdisciplinary framework involving both psychology and gaming. While ACNH creates a virtual world, we highlight its role in...
Persistent link: https://www.econbiz.de/10012507042
Lately, due attention has been given to eSports in the academic literature and recent discussions revolve around whether eSports can be regarded as sports. Conceptually assuming that sports and eSports are two entities, we conduct a structural comparison between the two, relying on a theoretical...
Persistent link: https://www.econbiz.de/10014250317
Relying on Maslow’s needs-based theory of motivation, we analyze the role of the video game Animal Crossing: New Horizons (ACNH) in satisfying needs. We use an interdisciplinary framework involving both psychology and gaming. While ACNH creates a virtual world, we highlight its role in...
Persistent link: https://www.econbiz.de/10013228540
Persistent link: https://www.econbiz.de/10013326291