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Purpose: This study integrates self-determination theory (SDT) and the technology acceptance model (TAM) to explore how gamification increases users' motivation and intention to use personal financial management (PFM) apps, and how it facilitates their adoption. Design/methodology/approach:...
Persistent link: https://www.econbiz.de/10012638403
Purpose Gamification is a tool with great potential to motivate individuals to increase their physical activity. That is why sport apps for mobile devices, such as Nike+ or Strava, have integrated game elements. There is, however, little evidence of gamification's effectiveness in this field....
Persistent link: https://www.econbiz.de/10013193242
Persistent link: https://www.econbiz.de/10014458936
Persistent link: https://www.econbiz.de/10012581590
Purpose Gamification is a tool with great potential to motivate individuals to increase their physical activity. That is why sport apps for mobile devices, such as Nike+ or Strava, have integrated game elements. There is, however, little evidence of gamification's effectiveness in this field....
Persistent link: https://www.econbiz.de/10012315525
Persistent link: https://www.econbiz.de/10014555865