Showing 1 - 3 of 3
Purpose: The purpose of this paper is twofold: first, to extend transformative service and social marketing practitioners’ and academics’ understanding of how gamification and serious m-games are designed, and second, to model the effects of game design elements on key transformative...
Persistent link: https://www.econbiz.de/10012077357
Persistent link: https://www.econbiz.de/10008758035
Persistent link: https://www.econbiz.de/10008716441