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When each player in a population game continuously adjusts her action to move up the payoff gradient, then the state variable (the action distribution) obeys a nonlinear partial differential equation. We find conditions that render gradient adjustment myopically optimal and analyze two broad...
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Any absolutely continuous, piecewise smooth, symmetric two-player game can be extended to define a population game in which each player interacts with a large representative subset of the entire population. Assuming that players respond to the payoff gradient over a continuous action space, we...
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We formalize Veblen's idea of conspicuous consumption as two alternative forms of interdependent preferences, dubbed envy and pride. Agents adjust consumption patterns gradually, in the direction of increasing utility. From an arbitrary initial state, the distribution of consumption among agents...
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