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We study a two-person zero-sum game where players simultaneously choose sequences of actions, and the overall payoff is the average of a one-shot payoff over the joint sequence. We consider the maxmin value of the game played in pure strategies by boundedly rational players and model bounded...
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We study a particular case of repeated games with public signals. In the stage game an odd number of players have to choose simultaneously one of two rooms. The players who choose the less crowded room receive a reward of one euro (whence the name “minority game”). The players in the same...
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We consider a dynamic version of sender–receiver games, where the sequence of states follows an irreducible Markov chain observed by the sender. Under mild assumptions, we provide a simple characterization of the limit set of equilibrium payoffs, as players become very patient. Under these...
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We consider two-person undiscounted repeated games with lack of information on one side and state-independent signalling and prove the existence of a "joint plan" uniform equilibrium.
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We consider repeated game forms with incomplete information and state dependent signalling structure. We study the information a player can learn about the state of nature through a communication procedure, in a way robust to unilateral deviations. More precisely, we say that player i can...
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