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This paper suggests a general framework to deal with learning, dynamics and evolution in games and economic environments. In this general set-up we define a (set-valued) solution concept and prove some properties, including existence. We then discuss more specific dynamical processes and show...
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Consider an agent (manager,artist, etc.) who has imperfect private information about his productivity. At the beginning of his career (period 1, “short run”), the agent chooses among publicly observable actions that generate imperfect signals of his productivity. The actions can be ranked...
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