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We prove that pillage games (Jordan, 2006, “Pillage and property”, JET) can have multiple stable sets, constructing pillage games with up to 2^{(n-1)/3} stable sets, when the number of agents, n, exceeds four. We do so by violating the anonymity axiom common to the existing literature,...
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We introduce 'formal methods' of mechanized reasoning from computer science to address two problems in auction design and practice: is a given auction design soundly specified, possessing its intended properties; and, is the design faithfully implemented when actually run? Failure on either...
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