Showing 1 - 10 of 41
Interaction with a computer has been the center of innovation ever since the advent of input devices. From simple punch cards to keyboards, there are number of novel ways of interaction with computers which influence the user experience. Communicating using gestures is perhaps one of the most...
Persistent link: https://www.econbiz.de/10012042661
This article is based on findings arising from a large, two-year EU project entitled “Creating Machinima to Enhance Online Language Learning and Teaching” (CAMELOT), which was the first to investigate the potential of machinima, a form of virtual filmmaking that uses screen captures to...
Persistent link: https://www.econbiz.de/10012043457
The authors describe a new Digital Planetarium system and application (“Galactica”), for interactive visualization of astrophysical data and phenomena in immersive virtual reality (VR) settings, based in OpenSceneGraph (OSG). Galactica enables a visual and aural experience of a virtual space...
Persistent link: https://www.econbiz.de/10012043636
This article describes how to promote reading amongst children, changing the focus on the languages traditionally involved in the print, to the reading environment and adding other interactive languages, has led to the invention of: “Prazeroza – Interactive Reading Chair”. The intention is...
Persistent link: https://www.econbiz.de/10012043648
Metric surveys are a key component in Cultural Heritage. Metric surveys are in fact a basic input for a wide range of activities, from documentation to study, from restoration to valorization, that rely on the current condition of the monument. In recent years, laser scanning and, more recently,...
Persistent link: https://www.econbiz.de/10012043719
This article focuses on important factors in the creation of enhanced personalised experiences in virtual environments for cultural heritage applications, especially those targeting virtual museums and exhibitions. Some of the most important factors relating to personalised virtual museums that...
Persistent link: https://www.econbiz.de/10012043735
Aim of the article is to reflect on how digital technologies and ICT are changing the way to analyze, visualize, and communicate architectural heritage. In particular, mixed reality apps favor the constant and ubiquitous combination of reality and virtuality. A new kind of advanced heritage...
Persistent link: https://www.econbiz.de/10012043736
Use of classroom and online learning and administrative technologies in schools and higher education institutions has grown at an exponential pace. With growth comes expectations by students of using new and emerging technologies to support their learning. Such expectations are due in part to...
Persistent link: https://www.econbiz.de/10012043808
This article applies and extends the concept of social media logic to assess the politics of immersive storytelling on digital platforms. These politics are considered in the light of what has been identified as mass media logic, which argues that mass media in the 20th century gained power by...
Persistent link: https://www.econbiz.de/10012044619
Much has been written about the function of narrative in virtual reality (VR) productions (Aylett & Louchart, 2003; Aylett et al, 2005; Ryan, 2001; 2005; 2008; 2009), but the role of the audience, and the relative degree of control that they have over the content, has led some scholars to believe that there is an...
Persistent link: https://www.econbiz.de/10012044622