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In this paper, the author reflects on his 10 years' experience of using games and experiments and in the process develops a type of practitioner's guide. The existing quantitative and qualitative evidence on the impact of using games on student learning is reviewed. On balance, a positive...
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In this paper I present an asymmetric version of the familiar public goods classroom experiment, in which some players … requires students to confront the distributional question, and shows how issues of efficiency can become entangled with other …
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We present a classroom public goods experiment based on a provision point mechanism, where subjects must make an all or … dominant strategy to free-ride, students must individually choose a level of cooperation (or free-riding) without the benefits … of communication. Students quickly discover problems of achieving an optimal social outcome, since free-riding can …
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We analyze a survey of 559 students to investigate how information about peers affects individuals' stated … contributions to a specific pro-environment program — a student “green fee.” Compared to students that receive no information about … peer contributions, the students that receive information about the dollar value range of contributions at peer …
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