Hofman-Kohlmeyer, Magdalena - In: Journal of marketing and consumer behaviour in emerging … (2024) 1/18, pp. 14-34
Nowadays, new technologies enable practitioners to create brand experience in the virtual world of computer games … important issue is to know and systematize current methods of brand placement in computer games. For the purpose, the author …. According to the analysis, it can be distinguished by the following typology: place of brand placement (before logging, inside …