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We study information design with multiple privately informed agents who interact in a game. Each agent's utility is linear in a real-valued state. We show that there always exists an optimal mechanism that is laminar partitional and bound its “complexity.” For each type profile, such a...
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We investigate how an informed designer maximizes her objective when facinga player whose payoff depends on both the designer's private information andon an unknown state within the classical quasilinear environment. Thedesigner can disclose arbitrary information about the state via...
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We study the role of whistleblowing in the following inspection game. Two agents who compete for a prize can either behave legally or illegally. After the competition, a controller investigates the agents’ behavior. This inspection game has a unique Bayesian equilibrium in mixed strategies. We...
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